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- >I┤ve heard that the enemies in Quake are realtime vektorised, and
- >look stunning...
-
- Yeah- real time textured 3D- brilliant. They move really smoothly
- and can be viewed from any angle (even underneath in the case of the scary
- jumping demon). They're pretty scary generally- the ogres fall over when
- you shoot them, but get up again and carry on until you kill them (lots of
- shots). The scenery is lovely too- really complex with lots of sloping
- floors and ceilings, rooms over rooms, water the lot. The precalculated
- light is good too- it casts shadows on the walls and everything's really
- dark and menacing. So far it seems to be much the same game as Doom though.
- Just run about and shoot stuff whilst looking for keys and ultimately the
- exit.
-
- >Anyway, your latest version of Bm is GreaT Doug. The sky textures
- >look very nice, but do they have the same pixelsize as the original??
- >No big question anyway, because the look really great on tv... I also
- >feel that the engine is running a little bit faste than before... is
- >it true??? and where has the framerate counter gone??
- >Another question... will you use the 68030 in parallel with the dsp
- >for the 3d calculation or are you already doing that??
-
- It does look good doesn't it. I'm not sure whether the sky is
- plotted correctly on Heretic though, I think Doug's plotting from the top
- (which is much higher in Heretic since you can look up), and you can't see
- the mountains- only the clouds.
-
- The warp now works properly- nice one. But the missing textures
- cause hall of mirrors effects now, rather than just being a dodgy looking
- texture made of random data- not as good. Roll on a default texture for the
- missing ones I say. ;-)
-
- Have another day.
-
- Robin Ball
-
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-